Executive Skill Summary

I have been programming for over 15 years. I started by developing mods for Star Wars: Jedi Knight: Jedi Academy, teaching myself C in the process, while I was in high school. Rather than specialize in developing games, I sought to hone my programming skills. I started developing SWAT 4 mods in college, and created SWAT: Elite Force, which has become very popular. This brought the attention of VOID Interactive, and I developed Ready or Not on a 2-year contract with them.

Since then, I have taken a more traditional programming job in a defense company and have been working on short term projects here and there.

Education

Bachelor of Science in Computer Science, University of Central Florida (Class of 2019).

Game Engine Experience

Programming Language Experience

Frameworks/Tools

Graphics APIs

Other Skills

Areas of Interest

Professional Experience

I work as the Lead R&D Solutions Architect for a GPU-oriented defense company - in essence, finding new and exciting ways to utilize GPUs in defense - often involving artificial intelligence, digital signal processing (including radar and radio frequency data) and more. I am involved with many industry consortia within this specific niche.

Prior to this, I was a software developer within the same company, developing internal engineering tools (making use of full-stack web development), product code (including drivers and kernel modules), and demo applications (using CUDA and OpenCV).

Contract Work

Ready or Not promotional image
Ready or Not

Game Projects

Vorlia Online screenshot
Vorlia Online

Mods

Mod Tools

Contact

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